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Edge's GTA VI cover feature details police heat, the Criminal Profile and a bigger Leonida

Edge's 16-page cover story, built on a 90-minute Rockstar North demo, covers GTA VI's police heat system, Criminal Profile, transit and map size.

Published on Leonidle , after the event.

Edge magazine put its Grand Theft Auto VI cover feature online on October 28, 2026, the evening before issue 430 reached shops, and made the whole piece free to read on GamesRadar+. Writer Simon Parkin sat in Rob Nelson's office at Rockstar North in Edinburgh while Nelson, a co-studio head, played the current build for about 90 minutes with no script.

What it means for players

The launch plan is unchanged: GTA VI still launches on PS5 and Xbox Series X|S on November 19, 2026. What Edge adds is the fullest account so far of how the police track you and how much of everyday life in Leonida the game simulates. Edge watched rather than played, so the feature describes systems, not how the game handles. Three weeks from launch, Nelson told the magazine simply: "It's ready." Our launch FAQ covers preloading and the other practical questions.

Everything below is Edge's account of what it saw and what Rockstar's leads told it. We have left out the parts of the feature that touch on the storyline.

The map and its interiors

Edge puts Leonida at roughly twice the size of GTA V's map, and Rockstar says its land area, Vice City included, comes close to the combined playable maps of three earlier games: Red Dead Redemption 2, GTA V and GTA IV. Aaron Garbut, another of the studio's co-heads, said there are "an order of magnitude more interiors" than in earlier games. Edge describes homes filled with their owners' photographs and clutter, and a reaction to bad smells, first built for one location, that now works wherever the game decides a place stinks.

Roads are narrower than GTA V's broad highways, which Nelson said gives them "a more believable size", and days and nights last much longer. Weather no longer switches between presets. Clouds move with wind, humidity and season; rain soaks surfaces that then dry at different rates; and storms can toss boats around and, if a pilot stays inside one, do light damage to aircraft.

Police, witnesses and heat

The biggest change Edge reports is to being wanted. A "heat" system records what the police know: your description, whether you had a partner, what you wore, whether a CCTV camera caught you and which weapon you used. Icons at the top of the screen show that list, and you shorten it by changing clothes, getting rid of the weapon, or separating from your partner if witnesses saw two people.

Pedestrians notice whether a shotgun is slung on your back or held in your hands, and some will challenge you instead of running. In the demo, police laid a stinger strip across a road at night, and a K9 unit caught Jason after the crash that followed. Car theft carries more risk as well: some drivers are armed, and newer high-end cars can carry trackers that keep reporting your position.

Jason, Lucia and the Criminal Profile

A system called the Criminal Profile follows how Jason and Lucia go about their crimes, on a scale from "Professional" to "Irredeemable". Knocking someone out or threatening them instead of killing them moves it one way, and Rockstar says the profile affects how their story unfolds. Their closeness sits on a four-point scale that rises with time spent together, from walks on the beach to cycling or the gym. You can swap between the two whenever the story permits, including mid-chase, with one steering a getaway bike and the other shooting.

Getting around

Buses and trains run as complete networks; Phil Hooker, the third head of development, told Edge he has learned every route. A phone app called Scooter Bros brings one of your cars to you for a small fee within seconds, and your weapons ride in its boot. Every vehicle shows fuel and engine health, though Edge says a tank lasts a long way and filling up is quick. A second app, WAINK, lists the models fences want along with their security and tracking, and part of the payment depends on the state the car arrives in.

Edge adds that story missions now come with some natural pauses: at times the pair have to raise money, through holdups or car jobs, before the next one opens.

Background

The story fills 16 pages of Edge's November 2026 issue, behind a gatefold cover of Jason and Lucia, with exclusive interviews and images, GamesRadar+ said on October 27 when announcing it. KeenGamer counts 12 new screenshots, and Push Square also rounded up the new details. Garbut summed up the scale of the project with a characteristic image: "I feel like we've built a pyramid on Everest."

The feature arrives a month after Game Informer's cover story, which concentrated on weather, wildlife and side activities. Our timeline places both among Rockstar's other reveals this year.

Sources

Characters and vehicles

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